하위메뉴 시작
Exhibition
본문내용 시작

DIGITAL RESONANCE

2022-03-31 ~ 2022-06-29
Gwangju Media Art Platform Gallery 1~Gallery 4
Yuge Zhou, Cheng Hsien-yu, Akihiko Taniguchi, Jeong-ju Jeong, Marc Lee, Anna Kim (GIST KRICT), Venzha Christ + Indonesia Space Science Society, Rafael Lozano-Hemmer, teamVOID, Lawrence Lek, Jinseung Jang, MORAKANA, Sanghwa Park, Jinah Roh 98 Dooyoung Kwon

본문

We Start the G.MAP, Gwangju Media Art Platform


Seungbo Jun

Director of the Gwangju Museum of Art


Gwangju Metropolitan City was designated as a UNESCO Creative City of Media Arts in 2014, fourth in the world and first in the nation. Up to now, 22 cities from 21 countries have been designated as UNESCO Creative Cities of Media Arts and have been carrying out exchange activities with their own specialized distinction. In keeping with this, the Gwangju Museum of Art (GMA) signed an MOU with the ZKM Center for Art and Media Karlsruhe, the world’s number one media art related institution, and presented early this year Writing the History of the Future: Signature Works of the Singular ZKM Media Art Collection, an exhibition to showcase monumental pieces from the 60-year history of media art. This inaugural exhibition Digital Resonance of the Gwangju Media Art Platform (G.MAP) features a wide array of artworks of the times and shows the past, present, and future of media art. Digital Resonance is a large-scale media art show largely classified in three sub-themes, exhibiting its works at all the galleries of the G.MAP. This show has been staged to determine the current state of contemporary media art in which art comes across the progress of technology and the multimedia industry in a diversity of contents and media forms.


To leap ahead as a Korea’s representative city of AI and metaverse, Gwangju has made endless efforts to explore how media art opened the future of the city in the last 10 years. Since Media You-Topia, the exhibition held in November 2018, the GMA has carried out projects and campaigns to display the new trends and prospects of media art not only to the general public, but also to professional artists. In particular, the museum has established the foundation as a leading city for the past three years, pursuing its concrete strategy and target including the establishment of the G.MAP. The municipal museum will enable its citizens and visitors from other regions to enjoy this exhibit and media art as our region’s culture and tourism resources and lend vitality to the city in connection with the new cultural industry.


The most dominant forces leading people are the ‘advancement of science and technology’ and ‘the economy.’ Accordingly, media art is the result of the artist’s reaction to the advent of new cutting-edge technology. The progress of state-of-the-art science has sparked diversification of art media and changes in art concepts. The development of science and technology has changed the world, causing industrial revolutions over last 200 years. Now that we have entered the metaverse era, we have to confirm once again that what counts most in mutual influences on the advancement of science and technology are ‘economic necessity’ and ‘human creativity and imagination.’ Thus in accordance with the UNESCO Creative Cities of Media Arts project, the G.MAP will not be just a showcase for exhibiting media artworks but perform its role as the first media art-related infrastructure as well as Korea’s representative media arts platform, utilizing Gwangju’s urban spaces as media arts resources in keeping with the metaverse era. For this, the museum will create a media ecosystem in which media arts and industries are in a virtuous cycle, having an effect on each other.


Its research on and exhibition of media arts will offer an insightful perspective on the relations of 21st century art with science and technology as well as society. Media arts in the future could be produced not by media artists but by artists of a completely new concept. It is my expectation that a window to the future will open by changes in media arts, considering how the role of media arts will change in the metaverse age


I would like to thank guest curators Seungah Lee and Jyeong Yeon Kim for their hard work to realize this exhibition as well as all the staff at the museum including chief curator Jongyoung Lim and action officer Changyeop Ku for working night and day for the opening of the G.MAP

About the Work

Name

Lawrence Lek

Title

Nøtel

Year

2021

Scale

7' 30", 19' 00"

Material

multimedia installation, video game package, 4k video

Description of work

"Nøtel is a multimedia installation conceived as a marketing suite for a future luxury hotel.
Nøtel Corporation, the fictitious brand name of one of the world’s premier luxury hotels, is a virtual space
in the form of a video game, accessible by game controllers. Visitors to this fantasy world are guided
through glass corridors on their way to meet quantum computers, gravity teleporters, dancing drones, and spooky holograms that inhabit the hotel. You can also explore a gallery space created specifically to showcase Nøtel’s prestigious media art collection. In the work at the inaugural exhibition at G.MAP in 2022, a new milestone to promote Gwangju City was added to the virtual space. "

Name

Rafael Lozano-Hemmer

Title

Recorded Assembly

Year

2016

Scale

dimensions variable

Material

computer, screen, camera, custom software

Description of work

Recorded Assembly is an interactive installation that uses biometric techniques to detect and record the faces of people standing in front of it. The portraits appear on the display so that the live images of participants are perfectly overlapped with the faces of previous visitors, creating hybrid portraits that are constantly fluctuating between one person and another, past and present. When the computers do not detect anyone, they automatically show the history of portraits captured in the past. The piece is part of the series of biometric installations that Lozano-Hemmer has been developing for over 20 years. Face recognition is a technique often used by police, military and corporate entities to search for and find suspicious people. Here the same technology is used to create mongrel portraits that precisely hide the identity of the citizen.

Name

Jeong-ju Jeong

Title

Villa(Susaek-ro)

Year

2017-2022

Scale

400×170×90cm

Material

zinc plate, LCD monitors

Description of work

Villa(Susaek-ro) was inspired by a bizarre military apartment structure designed to function as a military barrier in an emergency situation, while showing curiosity for the life inside. Constructed with galvanized iron sheet cuts, monitors in every room show videos of interviews with acquaintances of the artist and how the stresses each person experienced affected their actions in relation. Unsociable behavior, which reflects an internal wound in the form of unstable and repetitive behaviors corrupting their communicative ability, can be associated with the lightreflecting characteristics of the galvanized iron sheets from which the structure is made.

Name

Anna Kim (GIST KRICT)

Title

Ocean Machine

Year

2021

Scale

7' 10"

Material

single-channel video

Description of work

Ocean Machine is an invention created from a collaboration between artists and artificial intelligence to solve the issue of marine microplastics in our seas. Ocean Machine, a combination of marine organisms and machines, removes microplastics and has a symbiotic relationship with Madam Yongshin, a character out of Korean myth. Artificial intelligence inventions designed for this task and Madam Yongshin share a common ground in the sense that they are imaginary beings defending the oceans. These gestures of hope are proposed by artists in response to increasingly desperate situations, such as environmental pollution and climate crises that challenge mankind.

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